@glyph @puppygirlhornypost2 Apple deprecated OpenGL, but I'm not aware of any other implementer formally deprecating it, nor has the Khronos group.
I'm intending on targeting OpenGL ES2 for my side projects for the foreseeable future because it is adequate for my current projects, and it has the broadest portability reach between quality driver support and availability of compatibility layers. This is also a vote of no confidence on my part regarding the near future.