@tknarr @puppygirlhornypost2 @navi @aeva the last time i ran into a library problem of sorts with a closed-source game (corpse party) it was because the game used steam’s API for achievement tracking (no DRM) but crashed immediately when steam wasn’t available. of course that was reported but never fixed because everyone who worked on that title has left or got laid off
steam also subtly changed api behavior in the meantime, so that release is broken for steam users as well, and the same problem may have happened on windows as well
in this case all it took was a replacement .so with stub functions, but with less luck it could’ve been a month of staring at ghidra just to get it to run
steam also subtly changed api behavior in the meantime, so that release is broken for steam users as well, and the same problem may have happened on windows as well
in this case all it took was a replacement .so with stub functions, but with less luck it could’ve been a month of staring at ghidra just to get it to run