heyo folks, i'm datagoblin!
i make games, pixel art, shaders and all sorts of things on my computer
check out more of my sutff over at https://datagoblin.itch.io/
heyo folks, i'm datagoblin!
i make games, pixel art, shaders and all sorts of things on my computer
check out more of my sutff over at https://datagoblin.itch.io/
Hey remember when for a brief shining moment the games industry had access to all the talent in the entire world instead of just those who live in LA or whatever and then they arbitrarily decided “yeah actually we don’t want that”
Good times, good times.
"Last House of the Night", an interactive fiction title for #Pico8 and my contribution to the Pico8 Advent Calendar is now published to the BBS and Itch.io:
https://www.lexaloffle.com/bbs/?tid=145899
Star Beasts
Your ship has stopped in deep space to perform repairs. The crew are on a spacewalk when predators warp in from hyperspace. Protect the crew! Eliminate the predators!
Frantic shoot-em-up action inspired by 8-bit classics such as Uridium, Defender, Robotron, Asteroids and Thrust.
Play for free on the #Pico8 BBS https://www.lexaloffle.com/bbs/?tid=45660
Squishd: a collect-em-up action game for one to four players.
Escape the maze, eat tomatoes, collect treasure, don't fall in the water, and don't get squishd by the side of the screen.
Play for free on the #Pico8 BBS: https://www.lexaloffle.com/bbs/?pid=107372
Features
* Same-screen multiplayer for up to four players
* Five different zones in one huge scrolling map
* "Coop-etetive" multiplayer gameplay: you have to work with the other players to have a chance of getting an individual hiscore.
i took a hiatus from posting under #EniBlockGame for the holidays but we're back with a new dev thread!
during my break i added order independent transparency, reflective materials, occlusion culling, and jazzed up the skybox and you can read about all of that on itch: https://itch.io/blog/1326227/block-game-update-2-fences-transparency-reflective-materials-and-450-fps
I just discovered #Hesiod https://github.com/otto-link/Hesiod, a node-based free and #OpenSource #terrain generator.
Looks very promising! It looks surprisingly complete and usable, given it's mostly developed by a single person.
Now that I'm approaching the end of development of a usable #LiquidSimulation system https://mastodon.gamedev.place/@youen/115633813850164194, I'm trying to think about what comes next. And I realize I've never presented any overview of the game I'd like to create. So, this is not really my #introduction (let's say I'm yet another #gamedev), but the introduction of the #game I'd like to make.
Time for a proper #introduction 😊 this is my personal account, so here follows a little about me.
I'm a full-stack software engineer by trade who dabble with #gamedev as a hobby. My most ambitious #indiedev project is a first-person parkour puzzler, with the working title Momentous. Other hobbies involve the #outdoors and being in nature, an academic interest in ancient cultures, and I'm also making slow progress converting an 82 Honda CB650SC into a #caferacer.
Hyperslice is an intense arena roguelite where your DASH is the main weapon⚡
🔸 Fight waves of enemies, hazards & anomalies
🔹 Unlock ships & unique ultimates
🔸 Get upgrades & abilities to become a killing machine
Wishlist & demo👇
https://s.team/a/2977820
Hey everyone 👋
I'm MrEliptik, an indie #gamedev working with #godotengine and I recently released my first commercial game Dashpong!
🔗https://s.team/a/1729250/
🎥I also do videos on YT about gamedev and my games: 🔗https://www.youtube.com/c/MrEliptik
Can't wait to meet some amazing people here! 🤩
Godot 4.6 is out and I made a video to share with you my favorite features 👇
https://youtu.be/JDFp0LFifc0
We are nearing the first stable release of Fruits and Tails, our little browser game! For anyone interested, we'll be showcasing it in Divadlo X10 in Prague at the Frame Festival, with a presentation on Saturday at 18:00. Looking forward to seeing you!
Esta es una lista de los plugins que he desarrollado para Godot:
NativeDialogs, permite usar diálogos nativos del sistema operativo de forma sencilla
https://github.com/98teg/NativeDialogs
SpriteMesh, permite crear modelos 3D a partir de sprites #pixelart
https://github.com/98teg/SpriteMesh
JSONConfigFile, permite leer un fichero JSON y detectar errores del esquema que debería de tener
https://github.com/98teg/JSONConfigFile
Things do get better. Let me tell you about my massive progress on Samerion Studio, my hopes for the future, and some ramblings about software engineering. Come accompany me in this maze?
This article marks 1 year of Samerion's Journal!
Path traced procedurally generated #voxel world with the atmosphere volumetric shadows we fixed in the beta.
Download #Avoyd Voxel Editor and Renderer: https://www.enkisoftware.com/products
#voxelArt #3d #MastoArt3D #art #digitalArt #PathTracing #render #gameDev #indieDev #ProcGen #VoxelEditor
Built a 6-axis robot in Avoyd (beta). It's loosely based on a Stäubli.
All axes are defined by their individual pivots so you can rotate the parts to set the robot's limbs in various positions. This is to test Avoyd's hierarchy of models with a cascade of rotations off the voxel grid.
#Avoyd #VoxelEditor #Voxel #3D #3DModeling #IndieDev #GameDev
Time for an updated #introduction post!
I'm David, and I like making games that can run on your grandma's computer.
I'm mostly known for my bitsy-likes, Visual Novels and Interactive Fiction. But I've recently started to explore the fringes of those genres, and I'm trying to make more experimental stuff (aside from finishing my WIPs LOL).
You can find my games at https://princessinternetcafe.itch.io 💫 ✨
I also shitpost a lot.
Teskoanno is now live! My #threejs powered 3D N-Body simulator is now up - it's a dev build, and not optimised but it works! I tested it on mobile - UI needs to work, but runs well on my Pixel 8 Pro.
Would love to get #feedback
https://tanepiper.github.io/teskooano/
#gamedev #astronomy #webDev #webComponents #vanillaJS #opensource
(Bonus debug tools screenshot)
My name is Martin (or Marty), and I am an artist, designer, and developer. I run a design company, Massive Catapult Creative, and I do a lot of creative work in various mediums - with a focus on illustration and 3D (and a lot of game dev dabbling).
I've worked on a few commercial games over the years, and launched a solo project, Fatty Rabbit Hole, in 2017. I recently released a demo of HT3DR as well! 😁