raytracing
Hero Wavelength Spectral Sampling successfully implemented! 🎉
Both: 4 samples per pixel
Left: one wavelength per ray
Right: four wavelengths per ray
With only a modest increase in runtime duration, the image becomes much smoother. This is more efficient than just adding more samples per pixel!
Implementing iridescence with thin film interference in my rendering engine!
implemented intersections of spheres, can now render lens-shaped mirrors