Hey, are there any Dungeons & Dragons nerdz on my feed? My kiddo is all too quickly (at least, as far as my perception of time) making the transition from kid to teen, and as she more & more abandons toys and lots of the activities we used to do together on the regular, I am still wanting to get her involved in some stuff that has "in real life" social elements that she would have some fun and interest in participating in, rather than just ending up with her in ever more screen time.
To head off one suggestion, she has an aversion to team sports (similar to her parents when we were kids). And it has been amazing seeing her self direct in drawing & digital art, but again, that is still a solo activity. But one thing she has expressed interest is in role playing games. And the one I used to love and play all the time when I was close to her age was D&D. SO - I was thinking I could get in a set of dice, and a set of the rulebooks, and be "dungeon master" for an initial campaign with some of her friends to try and spark the interest, and have some fun in some nostalgic reliving my own kidhood, as well as still do some time with the kiddo in the little bit left before she goes full on teen, and likely not wanting to do anything with me. The linked pic is the core rule books I came up with (the iconic 1st edition of "Advanced D&D"). But since my time being obsessed with D&D 45+some years ago I know that there have been a ton of new editions, with some rule changes, as well as a good bit of it moved online too.
SO - long winded lead up to a question finally over: what would be a good equivalent edition to these core rule books I should get, that would give as equally a complete overview, but that would give us more current rules that are compatible with what most current D&Ders are playing these days??
#d&d #Dungeons&Dragons #dungeonsanddragons #gaming #games #rpg #roleplayinggames #fantasy #family